A Comprehensive Approach to Quality Assurance in a Mobile Game Project (Maxim Mozgovoy, SECR-2018) — различия между версиями
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{{Eng}} ;{{SpeakerInfo}}: {{Speaker|Максим Мозговой}} <blockquote> We share the lessons learned during a three year-long mobile game development project and discuss the QA techniques that turned out to be most efficient for us. We analyze how these activities address typical game-specific mobile development and testing issues, and why they can be recommended for game projects, as well as for wider range of mobile applications. </blockquote> {{VideoSection}} {{vimeoembed|240323099|800|450}} {{youtubelink|}}|I9C9DIEZIp4}} {{letscomment}} {{SlidesSection}} [[File:A Comprehensive Approach to Quality Assurance in a Mobile Game Project (Maxim Mozgovoy, SECR-2018).pdf|left|page=-|300px]] {{----}} [[File:{{#setmainimage:A Comprehensive Approach to Quality Assurance in a Mobile Game Project (Maxim Mozgovoy, SECR-2018)!.jpg}}|center|640px]] {{LinksSection}} * [https://2018.secrus.org/program/submitted-presentations/comprehensive-approach-to-quality-assurance/ Talks page on SECR site] <!-- <blockquote>[©]</blockquote> --> {{fblink|2192777957641880}} {{vklink|1325}} <references/> <!-- topub --> [[Категория:SECR-2018]] [[Категория:Автоматизированное тестирование]] [[Категория:Тестирование мобильных приложений]] {{stats|disqus_comments=0|refresh_time=2018-2021-08-31T16:10:26.335983-04T18:18:24.351138|vimeo_plays=25|youtube_comments=0|youtube_plays=0}}12}} |
Текущая версия на 13:10, 31 августа 2021
- Speaker
- Максим Мозговой
We share the lessons learned during a three year-long mobile game development project and discuss the QA techniques that turned out to be most efficient for us. We analyze how these activities address typical game-specific mobile development and testing issues, and why they can be recommended for game projects, as well as for wider range of mobile applications.
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